The Team

Programming:

Glen Martin

Design: Glen Martin and Brian Greeno

Music: Lars Djupegot

Artwork:

Nicholas Damario, Truman Brown, Damon Gaerloch, Christopher Subagio, and Glen Martin

Special Artwork Contributions:

AofD Graphic Station

Danny Willis Goblin Arts

Greg Crowfoot Grey Light

Zenfar RPG Rules

 

 

 

Zenfar, The Adventure Begins

 

Zenfar Executive Summary

The Computer Role-playing Game (CRPG) Zenfar takes place on an alien plane in a sea of Aether known as the GigaDim. Long ago, the plane was populated by a race of simple humanoids: the dwellers. These primitive peoples lived deep in the safety of natural caves that dotted the mountain ranges of their world. When, in the fullness of time, they began to develop shelters above ground, an alien race far superior to them drove them once again into the earth.

The alien race then proceeded to carve the plane into six sections by way of magnificent forcefields. These areas were each populated with it's own race, culled from places far removed from Zenfar. First, the humans, a carbon based race as our own, as well as their cousins the Suprahumans. The Throks, creatures made of living rock. The bestial Warthons. The Prizms, crystalline in nature. In the last two compartment they placed truly wild creatures (Native Creatures). The Alien Races left planing to return and harvest the humanoids and creatures for food and energy (Flux).

For generations, the forcefields remained strong, and the species remained divided. The Throk's however, commanding the power to manipulate the essence of Zenfar, granting them powers arcane, came to understand the fields, and with a mighty cry demolished all but one. This cry has since been known as The Chant.

The humanoids began to interact in a violent way. There were many wars, death, and destruction. Eventually the humanoids learned to live in peace together, however many of the weapons and abilities used in the wars still exist. Now, in a world still troubled by ancient anxiety, as the Throks prepare to utter one last Chant and rid the world of it's final barrier, the Aliens make their way to reap the fruit of their labor...

 

New Demo! 

Updated Technology, 800x600x16 Bit, Isometeric ViewPoint, and the Dynamic Engine!

Download zenfar.zip (10.6 meg) now!

This demo is a basic UI/development demo to be used by the Zenfar team and to give gamers a sneak peak into Zenfar.

Zenfar,

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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