The Team
Programming:
Glen Martin
Design: Glen Martin and
Brian Greeno
Music: Lars Djupegot
Artwork:
Nicholas Damario, Truman Brown, Damon Gaerloch, Christopher Subagio, and Glen Martin
Special Artwork Contributions:
AofD Graphic Station
Danny Willis Goblin Arts
Greg Crowfoot Grey Light
Zenfar RPG Rules
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Zenfar, The Adventure Begins
Zenfar Executive Summary
The Computer Role-playing Game (CRPG) Zenfar takes place on an alien plane in a sea of Aether known as the GigaDim. Long ago, the plane was populated by a race of simple humanoids: the dwellers. These primitive peoples lived deep in the safety of natural caves that dotted the mountain ranges of their world. When, in the fullness of
time, they began to develop shelters above ground, an alien race far
superior to them drove them once again into the earth.
The alien race then proceeded to carve the plane into six sections by way
of magnificent forcefields. These areas were each populated with it's own race,
culled from places far removed from Zenfar. First,
the humans, a carbon based race as our own, as well as their cousins the
Suprahumans. The Throks, creatures made of living rock. The bestial
Warthons. The Prizms, crystalline in nature. In the last two compartment they
placed truly wild creatures (Native Creatures). The Alien Races left
planing to return and harvest the humanoids and creatures for food and
energy (Flux).
For generations, the forcefields remained strong, and the species remained
divided. The Throk's however, commanding the power to manipulate the essence
of Zenfar, granting them powers arcane, came to understand the fields, and
with a mighty cry demolished all but one. This cry has since been known as
The Chant.
The humanoids began to interact in a violent way. There were many wars,
death, and destruction. Eventually the humanoids learned to live in peace
together, however many of the weapons and abilities used in the wars still
exist. Now, in a world still troubled by ancient anxiety, as the Throks prepare to
utter one last Chant and rid the world of it's final barrier, the Aliens
make their way to reap the fruit of their labor...
New Demo!
Updated Technology, 800x600x16 Bit, Isometeric ViewPoint, and the Dynamic Engine!
This demo is a basic UI/development demo to be used by the Zenfar team and to give gamers a sneak peak into Zenfar.
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